Tuesday, July 1, 2014

Defining Modern vs Retro Gaming

I have been on a huge Nintendo 64 nostalgia kick lately. Recently, I have come to the conclusion that I am becoming more and more disinterested in modern games and more and more interested in retro games. But what are retro games, exactly and what makes them nostalgic? Are they nostalgic because that's what you grew up with? Are they retro because they're old? At what point does a video game go from modern to retro?

My theory for modern vs retro games is the generational gap. The lifetime of a video game would go such as this: a game is just released, and is therefore current and modern. The next generation of consoles is released, and the game that was released last generation is no longer current, but not yet retro. An example of this would be Super Mario Galaxy. Some people may feel nostalgic about Galaxy but I think it's still too new to be considered retro but yet not new enough to be current. I like to call this the "area of obscurity".  Right now the Wii, PS3, Xbox 360 and DS are falling into this category. This is the period where prices for games tend to be the lowest. Most people have moved onto the Wii U, PS4, Xbox One, and 3DS by now.  But yet people don't seem to have that nostalgic feeling when playing last generation's consoles, or feel the need to collect them for retro gaming goodness. Currently, I feel that this obscure stage stretches all the way from the Gamecube/PS2/Xbox?GBA era up until the end of Wii/PS3/360/DS.  Even though there are still new PS3 games being released, games released at the end of a generation never receive the attention they (probably) deserve and as a result sales become low due to lack of interest, hence why I call this stage one of obscurity.

After a certain amount of time passes, a generation of games becomes retro. Some people would argue against this, but Everything from NES, Game Boy, SNES, Genesis, Playstation, Sega Saturn, Game Boy Color, and Nintendo 64 are all retro. Of course you can throw in those other consoles if you like (Jaguar, Turbografix 16, etc).  These games are all old enough to be remembered fondly and are usually the games of one's childhood, where the current console is during their adulthood, hence the nostalgia for older games. These older games remind you of your childhood. And if you, like me, had a great childhood you associate these games with that time of your life and by association you feel nostalgic. But even some people who didn't grow up with retro consoles still love to collect old games. I would guess this is similar to how people who didn't grow up in the 20's love to collect 20's nostalgia pieces, or people who didn't grow up in the 60's or 70's love to collect old vinyl records. Perhaps these objects just take them to an era they never got to experience.  Or perhaps these old games really are just that good and stand the test of time. Maybe a mix of both. But either way, the term "retro" is largely subjective, but yet most people seem to agree NES and SNES are retro, but N64 still seems to be divided. I think it is just entering that stage of becoming retro. I have noticed more and more people starting to collect for it, and as a result prices have spiked. I'd say I started to see this trend about 3 years ago and it doesn't look like it will stop anytime soon.

So what happens after a game is considered retro for a given amount of time? I mean, a game can't be retro forever, can it? Well, technically yes, but I do feel that there is yet another stage after "retro", that is "antiquity". At a certain point I feel people start collecting games just to collect them, not so much to play them.  I can tell you Atari 2600 and older consoles fall into this category. The NES seems to be heading towards this as well. Similar to the obscurity stage, people begin to stop caring about these games because they become "too old". The people who grew up with these consoles are probably too old to still care about them. Perhaps the consoles just seem so outdated that they seem to no longer have relevance. Maybe the technology begins to fail, seeing as they only last a certain amount of time. Whatever the case, my theory is after a game generation spends enough time in the "retro" category people stop caring and move on. A few years ago, when I was retro game shopping for NES games, I noticed NES games were pretty damn expensive, but recently I noticed prices are starting to drop, while SNES and N64's price have begun to spike. As for Atari 2600, prices have dropped significantly since most people seem to not care about it anymore. Just 6 or 7 years ago, Atari 2600 was still considered retro and prices were a bit higher.

So after all of my theories and observations, this is the conclusion I have come to: the lifetime of a game goes as follows: Current > Obscurity > Retro > Antiquity. Perhaps in time there will be a stage yet after that which will bring the antique consoles back into the limelight. Either way, the lifetime of a video game is measured in waves:


It's a crappy diagram but hopefully it gets my point across. Also please note this is my opinion and theory only. You may agree or disagree with my statements but this is how I feel and it makes sense, at least to me.

So with all that talk about modern games versus retro, how do you feel about the whole things? Are you a modern gamer? A retro gamer? Something in between? Personally, I am becoming more and more of a retro gamer and less of a modern one. I already wrote a post on my decline of interest in new games. So it looks like as time goes on I will slowly fade into fully retro, then into antiquity...


Friday, June 27, 2014

Ranking the Legend of Zelda Series

The Legend of Zelda is one of those great franchises that have a long history and a rabid fan base. Everyone knows about Zelda, even people who don't play video games. It's probably only second to Mario in recognizability. It's also one of the huge franchises in which I have played every single game in the series. There are huge franchises I love, like Castlevania, Resident Evil, Mega Man, and Metroid, but have not played every game in those series. Legend of Zelda, I have played them all, though a few remain incomplete, but I still have played enough of the ones I never finished to understand what the game is about and how it plays.

I was thinking about the direction I want to take this blog, as I previously really had no idea, and I decided I really like "top 10" lists or lists of rankings. I thought about which franchises to rank or what to make "top 10" lists of. There are a lot of topics and a lot of video games I could do those with. I thought about the franchises in which I have played every game, and admittedly there weren't as many as I hoped. But ultimately I decided on ranking the Zelda series. I figured "Why not?". Everyone has a favorite Zelda game. Although Ocarina of Time is often considered the pinnacle of the series, and is often seen at the top of "best games of all time" lists, it's not everyone's favorite. In fact, the more I look into, the more I see people rankingOcarina  towards the middle of their list. So what makes ranking Zelda games so interesting is the fact that everyone's list is different. I looked into Castlevania game rankings but 90% of the time, Symphony of the Night is #1 and it gets boring to see the same game at the top of everyone's list. Zelda, on the other hand, feels more like a series with no clear winner. Everyone has their opinions (and the following list is mine) so there is no unanimous "winner" or "loser".

While reading my list please keep in mind that this list is based on my personal opinion, and my personal experiences ONLY. You may agree, or you may disagree, and that is perfectly fine. But no one is wrong for stating their opinion. This list is entirely subjective. Now, with that in mind, and without further ado, here is my list of Zelda games, worst to best!


17. Legend of Zelda: Four Swords



I'm not entirely sure if Four Swords qualifies as its own game, seeing as it was added in with a port of Link to the Past for Game Boy Advance, but I'm pretty sure people would say it's its own game. They re-released it on the 3DS eShop recently so people who never got to play it due to not having anyone to play with on a GBA could play it. I played this eShop version since the original Four Swords required you link up with at least one other person to play as you helped each other through the dungeons. And I must say, I was not very impressed. Multiplayer Zelda is completely fine and even great if done well (see Four Swords Adventures) but Four Swords seemed very shallow, like a quick cash in on a single gimmick that loses steam pretty quickly. It seems almost like a novelty, playing a Zelda game with someone else, moreso than an actual fleshed out game. As for the story...wait, was there one? I'm not sure actually. If there was a story behind Four Swords it was incredibly forgettable. If I remember correctly, the eShop version of Four Swords is completely free (unless they started charging people for it), so it can't hurt to try it. Just don't expect too much.


16. Zelda II: The Adventure of Link


Perhaps it's because I only first played it almost two decades after its initial release, or perhaps it's just too difficult for my tastes, but either way this adventure is not very enjoyable for me. It is definitely the toughest game in the series. It's the only game I have not beaten simply because of its difficulty. I understand this title has a cult following, and that's fine. I like the idea of the 2D side scrolling dungeons, but ultimately I just enjoy the bird's eye view aspect better. I think the game has some merit, though. It was innovative, challenging, and had a good soundtrack. Unfortunately I never made it past the second dungeon, but perhaps one day I will go back and try again. Maybe I'm being harsh on this game since I'm grading it like a modern game and this game is over 20 years old now, but time shouldn't matter. I still enjoy many NES games, even ones I'm only playing now for the first time. All in all Zelda II seemed like a good game in practice but ultimately falls short of the series' hallmark greatness for me.


15. The Legend of Zelda


I'll probably receive some hate for putting this entry so low but once again, this is my personal opinion. I acknowledge the game for creating a legacy and for it being great at the time, but ultimately this game has aged poorly. It is incredibly confusing, not nearly as much fun as later entries, and pretty shallow. Understandable since this comes from the NES in 1986. That's a long time for a series to evolve, and evolve it did. The original Zelda shows its age, but even being that I originally played it about 20-something years ago I didn't really know what to do or where to go back then, and even now I can't finish it without a guide. I did feel a sense of accomplishment when I finally beat it for the first (and probably last) time back in 2007 on the Wii Virtual Console, but in the same sense I felt I had cheated, using a guide to tell me where to go when I got lost. The game isn't overly difficult as it is confusing, and we all know there little to no story in the game itself, as most NES games were. It is notable for being the first cartridge to include a battery save though. Also, it had a beautiful gold cartridge. But in the end, this game just doesn't do it for me. I wasn't crazy about it back then and it still ranks as one of my least favorite games in the series. That doesn't mean it's bad, however. There are plenty of people who love it more than I do.


14. Legend of Zelda: Skyward Sword
I didn't exactly have high hopes for this game as soon as I found out you would be using the Wii's motion controls to fight. For the unaware, I hate motion controls. Hate, with a fiery passion. Especially when it's not needed. Okay, I'll admit the motion controls in Skyward Sword were done well. They're pretty accurate. But why do I have to wave my arm around like an idiot to fight? Why can't I just press a button? Have two control schemes! Problem solved! My arms get tired after a while of swinging the controller around so I can't play this game for more than a half hour at a time. So that kills some of it for me. The other part about this game I don't like, is it feels very same-y. Yes I know Zelda games like to reuse things from past games. I get that. But this game feels very generic and "been there done that". Nothing about it surprised me, expect the fact that I was hoping it would be better. Even if they fixed the controls to a more traditional scheme, this game would still rank low for me. I just found the dungeons to be dull, forgettable, and not at all challenging. Of course, I have yet to finish the game, I'm probably about halfway, but nothing has compelled me to finish this game because I damn near fall asleep every time I go to play it and then my right arm screams "No! Please! Not Skyward Sword! Haven't I had enough exercise already?" Yeah, thanks but no thanks. Perhaps one day I'll finish it just to say I've finished it, but I highly doubt my opinion on the game will change for the better. On the bright side, both the graphics and the soundtrack are phenomenal. I love the classic Disney-esque look to it. It's almost a blend of Wind Waker and Ocarina of Time. Very unique and well done. The soundtrack is a pure joy to listen to as well. Unfortunately, they couldn't justify ranking this game higher.



13. Legend of Zelda: Phantom Hourglass


This game is sort of a sore subject for me. When I first learned about this game before it came out, I was super pumped. It looked amazing! It had everything I ever wanted in a Zelda game - Wind Waker graphics, classic top-down 2D gameplay, and the ability to draw on maps! Not to mention two screens (thanks DS!). But then upon its release I went to play it and realize the controls are touch screen only. I was convinced for a good half hour that there were traditional controls hidden somewhere in the game. There had to be. No one in their right mind would make a 2D action game that used 100% touch controls. Then reality set in - yes of course, Nintendo would.  Immediately my hype was diminished. I decided to try to like it anyway but no matter how hard I tried I could not love this game. I really, really wanted to love this game.  If the tedious touch screen controls weren't bad enough, they throw in this annoying recurring dungeon called Temple of the Ocean King that you constantly have to go back to and redo the same damn thing over and over. I guess the point is you're supposed to draw on your map so you know where the traps are and where to go, so next time you revisit that hellhole it makes for an easier time through. Only it doesn't. You're timed throughout the entire dungeon and you only have a limited amount of time to complete the entire thing. The first time you visit it, you have the shortest amount of time and only complete a small portion of the dungeon. The second time you visit it, you get a little more time added but you have to explore the entire first part and second part. And this keeps repeating til the very end, or so I assume. Yes, you guessed it, I never finished this one either. I really want to. I really do. The touch screen controls and the central dungeon are almost unbearable though. And honestly those are my only two gripes with the game. The world exploration is fun, the other dungeons are great, the graphics are carried over from Wind Waker, and the soundtrack is a blast. Just like Skyward Sword is to motion controls, there was absolutely no reason why Phantom Hourglass was made 100% touch screen only. Perhaps Nintendo wanted to "try something new". And that, they did. But it didn't work out as well as they hoped. But, listen, I get that they wanted to utilize the touch screen. But...at least give us the option to change to traditional controls. Here's hoping later entries in the series will not follow down the same road.


12. Legend of Zelda: Spirit Tracks


After the disappointment of Phantom Hourglass, I did not have high hopes for this game. In fact, I was about to skip it entirely, til one rainy day I just decided I had to play every Zelda game, good or bad. So I gave it shot, and was ready to be disappointed...only to be slightly delighted. Yes, it still featured the abysmal touch screen only controls but they were a bit more refined than in Phantom Hourglass. And possibly at this point I had gotten over the initial shock of how much I disliked them and just sort of accepted them. Also gone was the presence of a very long and annoying central dungeon. This adventure was a bit more enjoyable than Phantom Hourglass but still falls short of greatness. I have not finished it (I know, I know) but last I left off, I was pretty close to the end. The dungeons were well done, the overworld was fun, and as always the soundtrack is great. I enjoyed the use of a train to navigate the over world and the addition of your phantom buddy to help you through certain tasks. While I wouldn't really care to see either one return, they were nice for this game. The biggest thing going against this game for me is that is it somewhat forgettable. It doesn't feel as epic as other Zeldas. Perhaps it's because it's on a handheld system, but the story isn't very interesting and the world isn't as exciting as it is in other games. but during the time I played the game, I did enjoy it. One day I will go back to finish it once and for all. This game still could have been better without touch screen controls.


11. Legend of Zelda: Four Swords Adventures


This game took me by surprise. I wasn't sure what to expect, seeing as I didn't play the original Four Swords until a few years ago. When I popped this game in to my beloved Gamecube for the first time, I was pleasantly surprised. Unlike Four Swords, this game is playable by one person as well as any amount between one and four. The downside to this is each person needs to use a Game Boy Advance and a GBA-GCN link cable. That part is kind of a bummer. Final Fantasy Crystal Chronicles pulled the same crap as this, and I can't say I approve of it, but ultimately it didn't matter to me much seeing as this game is still very fun when playing alone. The story is nothing special and the gameplay is somewhat different than your traditional Zelda game. It is broken down into different levels, which are essentially dungeons. But the gameplay is still reminiscent of traditional Zelda games. The key difference being the use of multiple Links. The dungeons change slightly depending on the amount of players playing. For instance, for one player, the tasks and enemies are made easier so that one person can complete them. With four people playing the dungeons are made so you need all four people to make an effort together. I thought this was really creative and definitely made the game stand out on its own. The graphics are comprised of beautiful 2D sprites and the soundtrack is mostly made up of remixed classic tracks. The levels are mostly fun and the game is a decent length, but ultimately I still preferred the grand scale of other Zeldas. I still highly recommend this game to anyone who hasn't played it.


10. Legend of Zelda: The Minish Cap


When it comes to Zelda games, I have 2 categories: games I could play over and over and will love til the end of time, and games I am fine with playing once, or did not like very much, but wished I liked more. The previous games on my list fall into the latter category. The games on my list after this entry fall into the former. The Minish Cap is a strange case, however. I'm not really sure if I love it or if I am not too crazy about it. On the surface it's a very solid Zelda game and has most things that makes the series great. The dungeons are fun, the story is entertaining, if a bit silly, and the soundtrack is very solid. However, the game still seems to fall short of greatness in my opinion. When I first played Minish Cap, I wasn't crazy about it. I stopped playing it about halfway through. I felt it was forgettable and boring and just didn't live up to the hype of the series. However, a few years later I went back to play it again and actually enjoyed it. It wasn't exactly doing anything new, aside from the whole "turning into a tiny Link" gimmick, but it was still fun, enjoyable, and well done. Once I finished it, my biggest gripe became its length. It was a short, and fairly easy game. It still didn't feel like this giant adventure, whereas most Zeldas do. It felt almost like an intermission between Zeldas. And that's fine, it was still fun. Not every Zelda can be on the scale of Ocarina of Time. But I still felt like they could've done more for it. But to this day, when I reflect on the game, it's always met with ambivalence. I still can never decide whether I love it or not. Perhaps these feelings warrant a third playthrough...


9. Legend of Zelda: Twilight Princess


Twilight Princess was the polar opposite of Wind Waker. When Wind Waker was criticized for being "too kiddy" and "too upbeat", Nintendo responded with the "mature" and "dark" Twilight Princess. It's a great game and it is definitely filled with the stuff that makes the series great, but in terms of greatness, this is the least great of the great Zeldas. Where I was unsure about my feelings for Minish Cap, and Four Swords Adventure felt more like a side game than a true Zelda adventure, Twilight Princess is Zelda through and through. It has very similar gameplay to Ocarina of Time with a few additions. You can now sword fight on top of your noble steed. That's pretty badass! Not to mention you can turn into a wolf to fight and complete certain tasks. Also present is the Navi-like "helper" character, Midna. Midna seems to be a fan favorite, and it's not hard to see why. Where Navi was annoying, and Tatl was kinda snotty, Midna is a pleasure to have along. She's not exactly the easiest to get along with but she's a great character and you don't mind having her along for the ride. Twilight Princess's dungeons were very well done, if a bit easy. The music was classically Zelda-esque, and the story was pretty enjoyable. The world was huge and I felt like the game took forever to finish, but overall the game is great. My biggest concern is that it doesn't really do much to stand out from the crowd. Adding the ability to turn into a wolf was cool but it didn't add a whole lot. It was basically a bigger and darker Ocarina of Time. All those things worked out well for it, but I think the one thing that is holding it back from being higher on my list is the fact that the dungeons weren't very memorable. Dungeons are a big deal for me. If I can't remember them, they were neither great nor bad. I mean, I remember them being well designed and fun but they were ultimately forgettable.



8. Legend of Zelda: A Link Between Worlds


This game is fantastic. It includes everything that made A Link to the Past great and makes it its own game. The only reason this game loses some points for me is the fact that it re-uses a lot of A Link to the Past's world and themes. Granted, it's supposed to be a direct sequel, but it feels like a sequel more than its own game. However it doesn't negate the fact that this game is fantastic. You don't need to play A Link to the Past to play and understand this game but it helps, especially if you want to get the most out of it. I'm not crazy about the way items work in this game though. You "borrow" or purchase items now, rather than finding them in dungeons. This is a huge deviation for the series, and while it works, I still prefer finding them as opposed to having everything I need right in front of me. For all intents and purposes this game was designed that way and for it to feel more "open world" as opposed to more constricted. Like I said, it works, but I still prefer the old method better. However everything else about this game is amazing. The graphics are phenomenal, especially when used with the 3D effect. The remixed soundtrack is a masterpiece in itself. Aside from the fact that its a direct sequel to one of the most acclaimed games of all time, it's a kick-ass game all on its own too. Considering I feel that every Zelda game after Wind Waker took a dip in quality, and if A Link Between Worlds is a preview of what's to come, then I am very, very excited!


7. Legend of Zelda: The Oracle of Ages


The games Oracle of Ages and Oracle of Seasons were released and developed simultaneously and are often considered to be variants of the same game. This is not true! Oracle of Ages and of Seasons are two different games! They share many similarities and look and play the same, yes. But they have slightly different stories, with a different overworld, different characters, and different dungeons. Oracle of Ages is the slower-paced more puzzle-centric of the two. They also have different gimmicks attached to them. In Ages, you accomplish things by moving from the present to the past via different warp points. In Seasons, you accomplish tasks by switching seasons. I'll talk more about that under Seasons. But as for Oracle of Ages, it feels somewhat like Link's Awakening and it plays just as well. In fact the only difference between the Oracles games and Link's Awakening is that the Oracles games are a bit less memorable for me. But they are classic Zelda through and through and very well done games at that. Ages is a bit more difficult than Seasons, and took me longer to complete. Oracle of Ages and Seasons were actually made by Capcom, which was a change for Nintendo, letting an outside company develop their games.  Knowing this, it's actually quite surprising how good they actually are.  Come to think of it, Minish Cap was also developed by Capcom. All in all, both Oracles games are great and I'd say I enjoy them almost equally but if I had to choose, I'd go with Seasons just because it's a bit more forgiving and easier to replay.


6. Legend of Zelda: Oracle of Seasons


I already talked about it a little bit, but like I said under Ages, Oracle of Seasons is the sister game of Oracle of Ages. It's a bit easier and a bit more action-oriented than Ages, but ultimately they feel very similar. They even have the same weapons with the exception of one exclusive weapon per game. I forget which weapons were in which but ultimately it really didn't make a difference.  Once again, if you haven't played either Oracle game, you are missing out. They're both available on the 3DS Virtual Console for $4 or $5 apiece and it is totally worth it. Both games stand up with the best of the Zelda games.


5. Legend of Zelda: Majora's Mask


I'll be honest - I didn't like this game for a long time. I liked the game when I initially played it back in 2000, and towards the end of the game I started to dislike it, so I stopped playing. Years went by and the entire time I berated the game and told people it sucked. One day a few years ago, I replayed it for old time's sake. And you know what? It's not bad at all! In fact, it's one of the best games in the series! I tried to figure out exactly why I had hated this game so much all these years, and it came down to one thing - the 3 Day schedule. If you haven't played it, let me explain. The world is going to end in 3 days. That's right - when you start the game the world is about to end. Lovely, huh? So you have 3 days to complete the whole game. Only you don't. At the end of the third day you learn that you can reverse, slow, or speed up time. This is essential to completing the game. It's a great concept and works pretty well, though it gets annoying having to reverse time over and over again. When I played this game as a teenager back then, it was more frustrating than anything, and my feeble mind didn't see past that. Now that I'm an adult I can appreciate the game for what it is. It's a great deviation in the series, and is one of the darkest games in the series. I mean, the world is ending! Throughout your adventure you collect certain masks and some of them transform you into different species like the Goron.  One thing that saddened me is that, while very well done, there are only 5 dungeons in the game. Yes - five. Four main dungeons and a final dungeon. But the rest of the game is so extensive you will hardly notice. You start to learn which characters appear on which days and which stores are open at which times, so you have to work your way around that, which is at the same time tedious and ingenious. Overall the game is fantastic though. It runs on the same engine as Ocarina of Time and plays almost identically. The story takes place in Termina so you get a whole new world to explore. Majora's Mask has a strong cult following, despite not being the best received entry in the series. People have clamored for a remake on the 3DS akin to Ocarina of Time but so far it hasn't happened. I would love to replay this game over again on my handheld. If you have not played this one, you are missing out. In fact, if you haven't played any game in my Top 5, you missed out. These are the essential games in the series. Not everyone will agree that they are the best 5 games in the series but they are all amazing.


4. Legend of Zelda: The Ocarina of Time


Sorry to disappoint you, but Ocarina of Time is not my #1. It's a fantastic game and a near-masterpiece, but there are 3 games in the series I love more. Ocarina of Time is often considered the pinnacle in the series, and sometimes even the pinnacle of video games. Many gamers and gaming sites have ranked Ocarina of Time as the greatest game of all time. That's an extremely bold statement to make, but I can see where they're coming from. It revolutionized the series and 3D games in general. It had as big an impact on the series as the original Zelda. It redefined Zelda, redefined Nintendo, and redefined video games. There is a reason it's rated so high. The world was vast, the dungeons were fantastic, the story was great, the characters were memorable, and the soundtrack is masterful. So why did I not rank it #1? Well, a few reasons. For one, there is too much open space. On the overworld the enemies only come out at night. This isn't a huge concern but it is worth noting. Second, some dungeons were either too easy or short (Spirit) or too hard and annoying (Water). Luckily the Water Temple's problems were mostly alleviated in the 3DS remake of the game, but it's still my least favorite dungeon in the game. It's also a relatively easy game. Where Majora's Mask was a bit more challenging, Ocarina was a bit more forgiving. But either way the game is fantastic and should definitely be experienced by everyone who is even slightly a gamer.


3. Legend of Zelda: A Link to the Past


Here we go - the top 3! A Link to the Past is considered by many to the be one of the best Zelda games as well as SNES games of all time! It's easy to see why, too. It's a fantastic game with a huge world. The dungeons are amazing, the soundtrack is unforgettable, and the gameplay is just so much fun you never want it to end! I've only played this one in its entirety once, but haven't played at least a dozen other times to halfway or longer. To think this game followed the two NES games, which already looked dated upon Link to the Past's release, was mindblowing. Everything that made Zelda great was here and made bigger and better than anyone could have imagined! This game stands the test of time surprisingly well too! I only played this game for the first time about 7 or 8 years after its release, during the N64 era. So, yes, I played this after Ocarina of Time and liked it better. It's actually quite hard to explain why this game is so amazing. Perhaps it's just something you have to experience. Just think of everything you know about Zelda and encompass all of the best aspects into one game. I will say though the game becomes brutal as you progress. It starts off relatively easy but grows to the point of wanting to pull your hair out. But even so, when you finally finish the game, you get a huge sense of accomplishment. There are also a ton of hidden areas / side quests where you can get hidden items and more heart pieces, as well as the Gold Sword, which is not required to finish the game but it certainly helps! All in all, this game is gigantic. It's charming, timeless, and anyone even remotely interested in gaming should play this game. Not bad for a game that is over 20 years old!


2. Legend of Zelda: Link's Awakening


I love this game. I really do. It was the first Zelda game I ever played. My first encounter with it was back in 1992 when I first picked up a Game Boy with Kirby's Dream Land. Likewise, my sister got a Game Boy that was bundled with Zelda: Link's Awakening. I had no idea at the time but that game she got was going to be one of my favorites. It took time but I was able to convince her to trade games even though I liked Kirby, I wanted to try Zelda. At first I didn't like it, I found it too hard. But the most I played it the more I liked it, and eventually I fell in love. Then I played it a second time, a third, a fourth, and today I've probably played it a dozen times, with at least half of those to full completion. So what makes Link's Awakening so special to me? Aside from the fact that it was my first Zelda game, it was very quirky, memorable, and a ton of fun. I could play this game a hundred times over and still love it. It's the only game with Mario characters too! Chain Chomps and Goombas make cameos and the item trading mini-game is one of my favorite mini-games in any Zelda. The dungeons are spectacular, the music is great, and the gameplay is every bit Zelda as any game before it. The fact that a game this huge was put on a measly little Game Boy cartridge was unheard of. Most Game Boy games were not nearly as grandiose as their console counterparts. For instance, Donkey Kong Land 1,2, and 3. They're essentially Donkey Kong Country 1,2, and 3, but with dumbed down gameplay, graphics, sound, and fewer levels. Super Mario Land 1 and 2 were fun in their own right but I can finish them both in an hour, combined. Link'a Awakening was so big that it could pass for a console title. Seriously! Then Link's Awakening DX came out for the Game Boy Color which basically only added color and one extra dungeon, but it made the game even more timeless and more amazing.  I also have a thing for weird games that take place in a dream-like world. Super Mario Bros 2 was like this, hence why it's one of my favorites. But Link's Awakening did this as well. The entire game was (spoiler!) a dream. I love that. It even feels dream-like. The whole point of the game is to wake up the Wind Fish which is causing this dream to exist. Not to mention Koholint Island (the game's setting) is just as cool, if not mores, than Hyrule in any iteration (almost). Once again, like Link to the Past and Ocarina of Time, this game is a must play. If I had to make one note of criticism, it would be that you only get two item slots, and shields, swords, and strength bracelets use one up each, so you can't have a sword, shield, and an item equipped. You find out as you play this really isn't much of an issue, but it's the only real downside to the game. 


1. Legend of Zelda: Wind Waker


Well, here it is - my #1 Zelda game of all time! You probably guessed it beforehand by process of elimination, but let me start off by saying I cannot praise this game enough. I don't use a particular word to describe games very often but in this case I must. That word is masterpiece. Yes, that's right. This game, to me, is flawless. Thre are only a small handful of games I can say that about. Wind Waker is the pinnacle of the Zelda franchise, the pinnacle of Gamecube games, and a pinnacle of gaming in general. This game alone deserves its own article, honestly. Everything about it is perfect to me.

So, where should I start? Well, let's start with the graphics. When a Zelda game was announced for Gamecube, people were excited and expected a "realistic" Zelda, only to be disappointed when they saw the screenshots for Wind Waker - a cartoony "childish" version of Zelda. I, on the other hand, loved the look. The graphics are so well done, they still look amazing today, over 10 years later! Playing Wind Waker feels almost like watching a very well animated cartoon. In fact the game animated better than many modern cartoons! There are zero flaws I can come up with in regards to the graphics. They are just simply perfect in my eyes. Very crisp, clean, and just gorgeous to look at.

Now on to the soundtrack. It easily rivals the other Zeldas. It is the first orchestrated soundtrack in the series and it really works out well for it. The game contains some remixed tracks from past games but most of it is new material. Each island has its own theme and each one fits very well to its environment. The main theme (when sailing) is one of my favorite themes in any Zelda game. Even people who didn't like the game as much as I did love the soundtrack. It's simply that good. Like the graphics, it's a masterpiece on its own.

Now, the gameplay is pretty similar to Majora's Mask and Ocarina of Time but the overworld is now flooded (it's still Hyrule) and your mode of transportation is a sailboat! I love exploring the vast seas, searching for hidden islands and treasures everywhere. The world was so huge to explore it could take days to see the whole thing! Just when sailing got tiring you're given warp points to hop between areas of the ocean. The sense of discovery here is absolutely stunning. I love that sense of a little fish in a big ocean, not knowing where anything is, and finding everything on your own. That's what Wind Waker does better than any other game in the series. It's also completely open. You can't access every island right off the bat but you can certainly explore the majority of the ocean whenever you please. I love this freedom!

Now, the controls and dungeons are fantastic! The controls are very similar to Ocarina and Majora but a bit more refined and easy to get a handle on. Everything moves very smoothly and you never feel cheated when an enemy takes you down due to poor controls. So, the controls are very tight and very well done. The items you get are a mix of standard Zelda items like the bombs, bow and arrow, boomerang, etc along with some new items like the grappling hook and the wind leaf (forget the actual name). But each item has its uses and you never feel like an item is completely useless. The dungeons by themselves are amazing. Some of the best designed dungeons in the series! There aren't too many of them (six I believe) but they're all big, and easily take an hour or two to finish one. They're very well designed and pretty memorable as well. Dungeons are a huge deal to me in Zelda games, and Wind Waker truly delivers in this aspect.

Finally, the story. I never cared a whole lot about the story of Zelda games, even though they are a pretty big focus especially in the 3D games. However, Wind Waker really made me care about the world. I'd love to tell it to you, but you need to play the game to experience it. It's truly a great story, and it made me love the mythos of the series. It's also quite shocking when you find certain things out. But again I'll leave it to you to play it. Aside from the stories the characters themselves are very fresh and charming. They're mostly memorable and definitely likeable. I also enjoyed Tetra as your "Navi/Tatl/Midna" type helper character. All in all, a great cast!

So with that all said, I cannot find a single fault with this game. Maybe I'm not allowing myself to, maybe I have blinders on. Who knows? When it comes down to it, this game is perfect in my eyes, and that's all that matters. Wind Waker is an absolute masterpiece of a game. If you have not played it, you need to.


And thus ends my Zelda ranking article. Hope you enjoyed it! Agree? Disagree? Liked it? Loved it? Hated it? Leave comments! How would you rank the Zelda games? Do you agree with mine? Let me know!

Thursday, June 26, 2014

The Rise And Fall of My Passion For Gaming

Okay so right away the title is coming off a bit cynical, I know.  It's not that I'm falling out of love with video games, it's just that new video games don't interest me like they used to. When I was in college, I used to visit either Best Buy or Gamestop every week to see what new games would be out that week, and there was a fifty percent chance I was going home with a new game. Nowadays, I can spend an hour in any given store with video games and I scratch my head until my scalp is sore, and somehow I fail to find any interest in any game that is offered to me.

I buy games much less often than I used to. I also play them less too. Or do I? To be quite honest, I still love games, and gaming in general. I probably fall under more of a "retro" gamer than anything, as I can play any NES, SNES, N64, or GBA game an infinite number of times and still enjoy it as much as I did the first time I played it. Ironically my current biggest collection is comprised of Gamecube, DS, 3DS, and PS3 games. I have sold all of my SNES and N64 games (sadly) to pay bills but I hope to buy them back some day. Whether or not that will happen remains to be seen.  But to be perfectly honest I should have sold all of my new games instead of my old ones. Old games, to me, have more replay value. I can play a current game, enjoy it, but chances are I'll never play it again. And depending on the game, I probably wouldn't even miss it.

Sometimes, especially lately, I get into this "funk" where I am completely disinterested in newer games. Like, I look at my collection and really try to muster up some interest to play one but just can't. Or I'll pop a game in my PS3, load it up, get to the title screen, and then shut it off after 5 minutes of staring at it. Then I start to think I've lost interest in gaming. But then I go and play a DS game and I'm happy. Or, when I had SNES and N64, I would pop in one of those games and play for hours, even days, despite having played them a million times over. I guess it's the familiarity of them, or maybe I just don't want to make the effort of learning a new game's mechanics. Or whatever the case may be, I just prefer old games. Oftentimes I think I should've just stopped buying new games after the Gamecube was discontinued. Because, DS and 3DS aside, I have largely lost any excitement for new games. The Gamecube was the final hurrah in my opinion. DS and 3DS have seemingly taken over where consoles dropped the ball. So I am largely a portable gamer now.

I find myself finding fewer and fewer games to get excited about and even fewer yet that I am starving to play. For instance, I was extremely excited about South Park: the Stick of Truth. Like, to the point where I was willing to sell an organ to get it. Thankfully I didn't, because while the game was good, it wasn't quite at the level I was hoping or expecting. South Park is one of my favorite shows of all time and the game looked and sounded amazing and it was incredibly true to the show but it wasn't quite as fun, polished, or as funny as the show, which is a shame. I managed to get a platinum trophy which was annoying but feasible. I never get platinum trophies so this was a big one for me. But now that I've played the game three times and did everything I could possibly do in the game, I will probably never ever play it again. In fact if I sold it tomorrow I probably wouldn't even care. In fact, if I sold my entire PS3 collection I probably wouldn't care much. I'd probably be happy I can buy some N64 or SNES games back with the money. So far there have been maybe 3 games that have come out between 2006 and now that I would say I was completely in love with. Those would be BioShock, BioShock Infinite, and Kirby's Epic Yarn. Yes the Super Mario Galaxy games were good. Yes Skyrim was good. Yes Pokemon X & Y were good. But I didn't get that familiar feeling when I play a really good game. And chances are I won't play another game that makes me feel that way for a long time, if ever. Despite being largely disappointed with gaming from 2006 and onward, I still cling to the hope that I will "accidentally" stumble upon my newest favorite game. The closest thing to that in recent memory is BioShock Infinite. I hate most FPS's but this game got rave reviews and I was bored last Memorial Day weekend so I spent the $60 on it to see what the hype was about. Spending the full $60 on a game I knew almost nothing about and wasn't even sure I was going to like, is a huge deal. Thankfully it really paid off! BioShock Infinite is one of my favorite games of all time. So because of this, I have regain some faith in that games can still really charm me. But it's not very likely.

Anyway, I'm not even sure where I was going with this whole post, I'm just kinda writing whatever comes to mind. But I think the points I was trying to make is that gaming is evolving (or devolving, whichever makes more sense) and I am not evolving with it. Newer games cause me to become disinterested with gaming, but old games still retain that nostalgia and charm and everything that made the games fun to begin with. Luckily I have a 3DS XL which still provides some great new games, but even still not to the same level of enjoyment as pre-Wii games.

Am I alone on this? Share your thoughts!

Friday, March 14, 2014

Final Fantasy Is Still A Great Franchise

I've been on a Final Fantasy kick lately, most recently playing Lightning Returns. The game is pretty good so far, but I'm not liking the time element of it. Otherwise it's pretty fun. But playing this game made me curious about how people view the Final Fantasy XIII trilogy now that all three games are out. It seems the general consensus is that the original Final Fantasy XIII is the best of the three, which is funny considering how much people bash it in relation to other Final Fantasy games. Taking that into consideration, I began to think about how the Final Fantasy XIII trilogy ranks in comparison to the other Final Fantasy titles, and then thought further about how many Final Fantasy fans claim the series has been on a huge downward spiral ever since Final Fantasy X and I can't help but disagree.

Sure new Final Fantasy games are becoming fewer and fewer but the quality is still there. Before I go any further, let me just say that I understand completely why long time fans would dislike Final Fantasy XII or Final Fantasy XIII. Final Fantasy X was the last traditional Final Fantasy with its turn based battle system, classic class roles, rich story, and fantastic soundtrack. Final Fantasy XI is an MMO so sure that was a huge departure right there. Final Fantasy XII tried to mimic XI by being a pseudo-MMO that's meant for 1 player only. Some people liked it, some people hated it. I openly admit I hated the game the first time I played it. It's a huge departure for the series. Many of the series' mainstays were gone: the traditional battle system, the flow of the plot, intricate characters, character classes, and even the Final Fantasy victory tune was relegated to only a few certain moments in the game. However, after giving the game a second chance, I began to realize all of this was intentional. The game was meant to be a departure for the series, and quite honestly, I feel that the game is pretty close to being a masterpiece. I absolutely love the open exploration, the story, the world, and especially the soundtrack. My god, the soundtrack! Who cares if it wasn't composed by Nobuo Uematsu? It doesn't automatically make the music bad. It's different, sure, but it's actually one of my favorite FInal Fantasy soundtracks, if not one of my favorite soundtracks for any video game. The stories in Final Fantasy games are mostly very character-driven, whereas FFXII was very world-driven. By the end of the game I didn't feel particularly close with my characters, which is one of the games faults, but I did feel more in tune with the world as a whole, moreso than any other Final Fantasy world. It was brimming with life, and there was a lot of lore to go around. Ivalice is my favorite Final Fantasy world. Then we come to Final Fantasy XIII which people complained was too linear and had a plot that made no sense. To be quite honest, no Final Fantasy game's story was ever perfect. The vast majority of Final Fantasy titles have been linear as well. There was the illusion of open-ended gameplay in most Final Fantasies but the main story was still linear. Final Fantasy XIII-2's story was a bit weird but the gameplay was more open than Final Fantasy XIII's, yet people still complained about the game. Now Lightning Returns is out and people are complaining about the game being too open. I think in the end, fans are just extremely fickle. FFXIII-2 and Lightning Returns are unnecessary sequels, but they're still good games. I think people need to take a step back, chill out, and look at each individual game as it is on its own. There will always be entries in a series that are your favorite, or least favorite. We're only human and it's human nature to play favorites. That's okay. So it's in my right to think Final Fantasy XII is a fantastic game and Final Fantasy XIII and its sequels are still very good, while many others seem to dislike them.

While I disagree that the Final Fantasy franchise is going stale, I understand why people would think so. Like I said, After Final Fantasy X, the series took a huge turn. It strayed far away from its roots and began to redefine the series as a whole. I think fans' issues with the series' new direction goes beyond gaming. When a person experiences something new for the first time, that experience often defines how that person sees that particular thing. By association, everything related to that thing is now compared their original experience. For instance, the first Star Wars movie I saw was Episode I: Phantom Menace. That one is usually considered to be one of the worst in the franchise, especially by long-time fans. However, because that was the first movie in the saga that I saw, I judged all other Star Wars movies in comparison to that one. Episode I is by far my least favorite of the Star Wars films but because I saw it first, every Star Wars movie I saw afterwards was better in comparison to Episode I. Bringing this analogy to Final Fantasy, my first Final Fantasy game was Final Fantasy VII (like many fans). When Final Fantasy VIII came out, I immediately misjudged it because I compared it to VII which I deemed far superior. Years later, now that I'm much more open-minded, I still prefer FFVII over VIII but I realized FFVIII has its own merits and shouldn't be directly compared to VII. The reason I initially didn't like VIII was because it was different from VII. When I thought of Final Fantasy, I immediately thought of FFVII because, to me, that was the archetype of the series, being that was my first experience with the series. Then FFIX came out, also compared it to VII. Even the earlier Final Fantasies (which I played after FFVII, VIII, and IX) I compared to VII, despite all being released before it. Eventually I opened up and FFIX became my favorite in the franchise, and began to appreciate the earlier Final Fantasies and FFVII dropped down in my rankings. I began to see each Final Fantasy as the game that they were. Each Final Fantasy is different from the next; each one tells a different story. I even liked Final Fantasy XIII, which I admit is far from my favorite, but on its own is still a very good game. So if you played VII first, you likely compared every Final Fantasy you played afterwards (old or new) to FFVII. If you played FFX first, then you compared all Final Fantasies to FFX. And so on.

All in all, I get that everyone has an opinion. No Final Fantasy, or any game for that matter, is going to be unanimously the favorite. As popular as FFVII remains, there are still plenty of people who dislike it, or don't prefer it over other Final Fantasies. Likewise, for all of Final Fantasy XIII's shortcomings, and for all the fans that rate this entry and its sequels poorly, there are other fans who love the game and find it to be the best in the franchise. And that's okay. No one is wrong for liking one game over the next simply because they preferred the story, characters, world, gameplay, etc.  What is wrong, however, is disliking a game simply because it isn't a copy of a game that came before it. So when it comes down to it, Final Fantasy, as a franchise, will never be defined by Final Fantasy VII, X, XIII, or any game that comes after it. It's defined by its fans and every game as a whole. In other words, Final Fantasy is not just Final Fantasy VII, it's Final Fantasy I, II, III, IV, V, VI, VII...etc. It's every game in the franchise combined. And just like everything in life, it continues to evolve with each new entry, whether you love it or hate it.


Thursday, February 6, 2014

Grown Up Gaming

This is going to be a fairly short blog post today and the reason for that is in the topic title itself. I am a grown up gamer. I am an adult who plays video games. Now, that statement might evoke a few different reactions. One being "Wow what a loser! Who still plays video games?". Or maybe "So what?". But I'll tell you one thing I've learned growing up as a gamer - there is never enough time to play them.

As a kid the next game was always too far away. As an adult you can't keep up with all the games that keep coming out. I used to play every game over and over as a kid. Nowadays, I'm lucky if I finish a game at all. Oh, I still buy games, and I play them, however briefly, but then they go back to sitting on my shelf collecting dust. I still love video games, so it's not that I'm falling out of love with them. I think a lot of that has to do with limited time and more priorities. As an adult, I have to work to buy video games (and of course pay bills). I work 50+ hours a week and even outside of work I have other things I need to take care before I can sit down and play a video game. I can afford to buy new games (or old ones) but I just don't have the time.

When I go to play a game, this is what usually happens: I play it for a day or two, other priorities arise and I lose interest in going back to the game the next day. A new game comes, so I buy it. I don't want to wait to play it, so I do it now. But I only play it for a day or two. Recycle, rinse, repeat, etc. I just can't keep up! It's safe to say I'm more of a collector than a gamer nowadays but I still like to play my games. I own more games I haven't finished than ones I have.

Eventually I'm just going to stop buying video games. Or so, that's what I keep telling myself. I can't allow myself to keep buying games I don't have time for. Actually, now would be a great time to stop. It's a transitional period between console generations. I'm happy with my PS3 and feel no need to get PS4 anytime soon, if ever. I have no interest in Xbox One. I did get Wii U, which I sort of regret, not because it's bad but because I simply don't have time to dedicate to a new gaming system. But it's Nintendo and I have to have Nintendo. I also have a 3DS but I can't keep up with that either. I've actually been playing a lot of older games lately. Gamecube is at the forefront of my gaming time. I've been replaying Metroid Prime and Chibi-Robo. Gamecube and Super Nintendo are my highest priorities as far as collecting goes. Well, gaming too. The only reason I've played my PS3 the most in the last year is because it's still got some life left. And I also have a big backlog.

I'm perfectly happy with my old consoles. If I stopped buying brand new games now, I still have a few consoles to collect for and can still find games I haven't played or haven't finished. It makes me sad to know that I can't be current with gaming anymore. To be honest, I haven't even followed gaming news closely in a few years. I check in on it every once in a while but not daily like I used to do. I do miss those days, but it's also liberating to know everything I need as a gamer, I already own.


Thursday, January 30, 2014

Nintendo Gamecube: A Retrospective

I absolutely LOVE the Gamecube. I mean, I love all things Nintendo, but as time goes on, I fall more and more in love with the Gamecube. Yes, even more than the Super Nintendo. And that's saying a lot since it's been my favorite console of all time ever since its inital release in 1991. I enjoyed the Gamecube back in 2001 but during its lifetime I felt it was a step down from NES, SNES, and N64. When I got a Wii, I even cared for the Gamecube so little that I sold my console. Sure the Wii was backwards compatible but I don't get rid of a console unless I really didn't care for it, as is the case for the Wii when I got a Wii U. But years later, just 2 years ago, in 2012, I began to regret selling my Gamecube. The Wii had been a big disappointment to me, and while I said the same thing about the Gamecube during its life, I actually played the shit out of the Gamecube. I bought a ton of games of the console and would consider the Gamecube my "golden era" of gaming. I was in college, had a lot of free time, friends to play the games with, and enough money to buy a new game every week. It was a beautiful time. When Wii came out, I was done with college, and had real bills to pay, so I had less money for games and even less free time to play them. Sure, that really says nothing about the console itself, but perhaps I just don't have the same attachment to the Wii like I did with the Gamecube or any other console before it, but even now, I look at Wii games, trying to fill up a small library of games and I'm really blown away by how few games for the Wii actually interest me. When I look at Gamecube games I don't have, I'm blown away but for a different reason... I'm blown away simply because I can't believe there are so many games that I haven't played that I want to buy for my collection! Even when I look at Super Nintendo games, there are maybe 50 games total that I want in my collection. When I owned an N64 (yes, sadly I sold it a few months ago) I owned approximately 50 games and that was every game I wanted. I was completely done buying games for that system. I enjoyed N64, but I wanted to make room and pay some bills so I decided to give my 64 the cut. It's a decision I've come to regret but it is what it is. Gamecube, along with SNES, is one system I absolutely will not part with. I've already made the mistake of selling my original Gamecube console and even though I kept most of my games and could play them on Wii, I missed looking at the Gamecube console itself. It's my favorite looking console and has my favorite controller to boot. The Wii and Wii U are nice looking as well but they moreso blend in with the surroundings as opposed to being a nice accent piece within your gaming set-up. I love the SNES but it's not a great looking system. I mean it's old-looking and doesn't go well with other electronics around it, unless it's an NES or N64. Oh, and when I say the Gamecube is a great looking system, I'm talking about the black or platinum color. The indigo color looks like a children's toy and that's probably why many people associated the Cube with being "kiddie". That's also why I got a black one. It's very nice looking.

But in regards to the actual games, the Gamecube has a very strong library. It's relatively small, at 666 games released in North America, but it's much better than the laughable miniscule library of the N64. The Gamecube also had the best 3rd party support of the last 4 consoles, so that's another thing it had going for it. Not only that, a lot of the 3rd party games were actually better on Gamecube than on Playstation 2. The prime example for this  is one of the greatest games of all time, Resident Evil 4. Initially the game was only set to come out on Gamecube but then after a year or two Capcom decided to release the game on PS2, but the game was still superior on Gamecube. The graphics were better, the controller was better, and the game just overall ran better including having shorter loading times. That's another thing I love about the Cube - fast loading times. If you didn't know any better you'd think you were playing from a cartridge, that's how fast it is. I'm not really sure why either. Perhaps it has to do with the mini-disc format they chose to use. But I digress. The Gamecube had a killer selection of both first party and third party games. Don't believe me? Here's a brief list:
• Super Smash Bros. Melee
• Metroid Prime 1 & 2
• Super Mario Sunshine
• Animal Crossing
• Legend of Zelda Wind Waker, Twilight Princess, and Four Swords Adventures
• Pikmin 1 & 2
• Luigi's Mansion
• Mario Kart: Double Dash!!
• Mario Power Tennis
• Mario Golf: Toadstool Tour
• Mario Party 4-7
• Final Fantasy: Crystal Chronicles
• SSX Tricky, 3, and On Tour
• Resident Evil 0, 1, 2, 3, 4, and Code Veronica
• Beyond Good & Evil
• Tales of Symphonia
• Skies of Arcadia Legends
...So do you really need me to keep going? That list is just a fraction of the great games available. You know what the best part is? There are so many that I haven't played yet so it's like I have a new system without actually getting one!

Gamecube games are generally cheap right now. They won't always be. Once people decide that the Gamecube is officially considered "retro", more people will be collecting for it and as a result, prices will skyrocket. Believe me, it's happened with every console since the Atari 2600. Right now people are focused on NES, SNES, and N64. Atari 2600 games used to be ridiculously expensive but now no one wants them and can be found for dirt cheap. Hell, even NES games have been dropping recently. There's a pattern of hills and valleys where a console goes from being brand new to something no one wants to back to being sought after because it's considered retro to being too old to be bothered with. Right now, the Gamecube is collecting dust on a lot of people's shelves. If you're old enough to remember the Super Nintendo coming out, you should be old enough remember people practically throwing their NES's out or selling them for peanuts at garage sales. I definitely remember that. No one wanted an NES once the SNES came out, and they wanted it even less when the N64 came out. Somewhere around the launch of the Gamecube, people became interested in the NES again. They saw it as a collector's item and thus began the whole "retro gaming" revolution. Later on, people migrated towards the SNES, and now the N64. In time, perhaps at the end of Wii U's lifecycle, Gamecube will be considered retro. People will begin to seek Gamecubes and start collecting for it. So in a way, I'm ahead of the game. I don't care whether a console is considered new, old, retro, or whatever. I only care about a console if it has good games. The Gamecube has that. It has more good games than I know what to do with. And most games I never played or sold and plan to rebuy are going for less than $20 a pop right now. Hell, just the other day I bought Battalion Wars, Mario Golf, and Geist for $20 total. All complete and in mint condition too. How can you argue with that? What game, new or old, costs that little? Don't get me wrong - there are definitely games that will fetch a pretty penny (Cubivore, Mega Man X Collection, Phantasy Star Online 1 & 2, etc) but the majority of Gamecube games are very affordable. If you're ever planning on getting into Gamecube collecting, now is the time.

While the Gamecube didn't change the way we play games, it opened a lot of doors. For instance, the prototype for Wii U's controller was hidden in the Game Boy Advance to Gamecube link. Games like Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles required that each player link a GBA to the Cube to use as their second screen. It was a hassle, and very pricey if everyone didn't have their own GBA and cable, but it was a great idea and one that is being put into use by the Wii U today. Another thing the Gamecube did well was introduce new IPs and reinvigorate old ones. For instance, Animal Crossing has become a big success ever since its debut in 2002 on Gamecube. Final Fantasy Crystal Chronicles enjoyed decent success and 3 sequels after it debuted in 2004 on Gamecube. Not to mention Pikmin, one of the best new Nintendo franchises of the 21st century, debuted on Gamecube. It brought new gameplay ideas with a nostalgic feeling which created an engaging and memorable experience, just like Metroid, Zelda, and Mario all did over a decade before it. As far as reinventing franchises go, Metroid Prime is the prime (no pun intended) example. Few people thought the transition from 2D to 3D would go as well as it did. Hell, even I thought it was going to turn out terribly. Luckily we were wrong, and Metroid Prime is often considered one of the best, if not the best, game on Gamecube, if not one of the best of all time. Legend of Zelda: Wind Waker is another example of a success story. While Ocarina of Time usually still considered the best in the series, Wind Waker is definitely a contender for the top 3, and my personal favorite in the series. When Nintendo originally showed off Wind Waker, peoples' stomachs churned. They hated the new cartoony look of the game. I, however, liked it. I really liked the new art direction and felt it was a fresh take on the series. And it was. After people got over the initial shock of the cel-shaded graphics, they actually enjoyed the game. A lot. The game even still looks great to this day. And I'm not talking about the HD version on Wii U. I'm talking about the original on Gamecube. Seriously, boot it up. It still looks amazing! Come to think of it, so do a lot of Gamecube games. Metroid Prime is still a marvel to look at. The water effects in Mario Sunshine look good enough to drink. And Resident Evil 4 still is an amazing masterpiece in every sense of the word. Speaking of RE4, that's a reinvention success story if there ever was one. While I disliked the more action oriented direction that RE5 and RE6 took, RE4 was the perfect blend between old and new. It is one of the few games that actually exceeded my expectations upon playing it. It's also one of the few games of the 21st century that I have finished multiple times and on every difficulty setting. Oh, not to mention Resident Evil 4 is cited as one of the greatest video games of all time, and is also in my personal top 10 games of all time. In fact, the Gamecube is the console to own for any true Resident Evil fan. It has Resident Evil Zero, the remake of the original, 4, and the ports of 2, 3, and Code Veronica. In my opinion each version of those games are best played on Gamecube. The controller is a perfect fit for the Resident Evil games, and 2, 3, 4, and Code Veronica are all the best versions of each on the Cube. Zero could only be played on Gamecube or Wii and the edge definitely goes to the Cube. The only one that's up for debate is the remake of Resident Evil. While I personally love that version, some purists prefer the original. Either way, all the best Resident Evils are here.

I could literally go on forever about how much I love the Gamecube. It is a paragon of video games. Sure it wasn't as popular as the PS2 or Xbox back in its heyday but even as far as specs go it was the superior system. For those who never owned a Gamecube, you really missed out. Now is your chance to correct that mistake. Buy a Gamecube. They go for around $40 to $50 for one in working condition. Buy a few games. You can get many of them for less than $20. It is totally worth your time. I promise.


Monday, January 27, 2014

My Gaming Memories

I have been a gamer nearly my entire life and I am going to be 31 soon. It was Christmas of 1986 I got my NES Action Set. From the moment I plugged in that console and hit the power, I was hooked. It took me all of my childhood to finish Super Mario Bros. and I enjoyed every minute of it. Not to mention Super Mario Bros.2, Super Mario Bros. 3, Legend of Zelda, DuckTales, Chip n Dale's Rescue Rangers, Excitebike, etc. The list goes on. Actually, I never owned too many NES games. After all, games were very expensive back then. Okay, well technically they're about the same price as today but when you consider inflation, games are much, much cheaper nowadays. But I digress. I think I may have had something like 10 NES games when I was younger, if even that. Let's see if I can remember them: Super Mario Bros/Duck Hunt, Super Mario Bros 2, Super Mario Bros 3, Mike Tyson's Punch-Out, Excitebike, Legend of Zelda, DuckTales, Adventures in the Magic Kingdom, Mickey Mousecapade, Tom and Jerry, Battletoads....wow I think that was it. Most games I played up until I was in college were rented from Blockbuster or at a friend's house. But yeah the NES was awesome and I was absolutely hooked on video games after that.

Then came the Super Nintendo and I was blown away. I had to have it! I remember going to a friend's house and playing Suoer Mario World and Super Mario Kart for hours. And we were so pumped up after finally beating Super Mario World. I actually didn't get around to buying my own SNES until around 1994 or so, which I bought with my birthday money. It might have been 1995 actually. I'm not completely sure. But I got the Super Mario World/All-Stars cartridge with it. Like NES, I owned almost no games for it. I remember buying Donkey Kong Country used from Funcoland and my dad came home one day with Super Mario RPG for me, which absolutely hooked me on RPGs. I loved that game to death. Then one fateful day I was taken to Blockbuster and I saw this giant box in the SNES section. On the front cover it said "Earthbound" I looked at the box and I thought to myself, "This looks like an RPG" and seeing as I was new to genre I was eager to find others like Super Mario RPG. I brought Earthbound home, played it, and HATED it! But for whatever reason I rented it again later on and somehow fell in love with it! I only got to Saturn Valley that time but I saw the game sitting in a case in a used games store called MicroPlay for a measly $30 (well, it was a lot of money to me at 13 years old but nowadays the game goes for $100+) and after playing it all the way through and taking ages to beat it, it was forever known as my favorite game of all time. No game has ever dethroned it since. Of course I went on to get many more games for the console: Donkey Kong Country 2, Donkey Kong Country 3, Super Mario Kart, ummm....wait I know I had more than just this.... or did I? Like I said, I rented the vast majority of the games I played. So I didn't get to own that many SNES games back then. Oh, and I also had an original Game Boy at some point but not many games for it.

Then came the Nintendo 64. I remember playing Super Mario 64 at Blockbuster. I was dying to have that console! I wanted it even more than I wanted SNES! I actually rented the console at blockbuster with Super Mario 64 and played it that way at first. It was great! This was also the first time I subscribed to Nintendo Power, which made me even more eager to get the system. I finally did in March 1997, just after my 14th birthday. Of course I used my birthday for it. However, I didn't have enough money for both the console and a game and the Nintendo 64 originally didn't come with one. So I had an empty console for some time. I rented games for the time being until I finally bought Super Mario 64 and Mario KKart at Funcoland. During the lifetime of the N64 I had a lot more games for it than for SNES and NES but still not enough. I would read about new releases in Nintendo Power, obsess over them with my friend and then we would run out on release day to go get them. Our biggest obsession at the time was Banjo-Kazooie. We were dying to have that game so bad that we had our parents drop us off at Wal-Mart so we could play it for an hour or two and then we got McDonald's Chicken Selects afterwards while we waited for our parents pick us up. Fun times. I miss getting that excited over a new game.

Then there was the GameCube, the console which has slowly been taking first place as my favorite console of all time. The Gamecube was the first console I bought right at launch. Well, maybe a week after it came out. But it was the console I got closest to launch day. Even the Wii I got maybe a month after it came out. But I literally just started college a few months before GameCube came out and, oddly enough, I finished college just months before the Wii came out, so the GameCube was entirely my college console. I started working at 16 and by college, I was able to buy my own games so I went crazy and bought any game that interested me in the slightest. So I owned a ton of GameCube games. I eventually bought a PS2 a few years later but only owned a handful of games for that. At the time, GameCube was my least favorite Nintendo console and that's also around the time I started buying games for older consoles. I collected mostly for N64, but bought some SNES games as well til Gamestop no longer carried them. I also went nuts buying Game Boy Advance games and would bring it with me to college and play it between classes...or whenever I skipped classes. Ah, good times. I could honestly go on forever about GameCube so I'll save it for its own post, but I played the shit out this system. More than any other. Between Super Smash Bros Melee, Mario Kart Double Dash, Final Fantasy Crystal Chronicles, oh and let's not forget Animal Crossing! Man, the original Animal Crossing was the best! I love New Leaf for the 3DS but the original still has the most charm in my opinion. One of my favorite things about the GameCube is the fact that I owned a plethora of games and yet there are still a lot of games I haven't played and want to, or just recently played for the first time. So there's still some discovery involved.  The vast majority of NES, SNES, and N64 games I have played or at least tried to some extent. There's still a certain amount of mystery with the GameCube since while I have played a huge chunk of its library, there is still more left to discover.

And it's all downhill from here. Well, not necessarily. The Wii was good but not great. It's my least favorite Nintendo system mostly due to the awkward controller and pointless motion controls. Not only that, I just felt the game selection wasn't as good. Okay, I got the Wii about a month after launch day and I was really excited, sure, but I just didn't get the same feeling about it. Perhaps it was because I was getting older. After all, I was 23 when the console came out. Not necesarily old but old for getting excited over a new console. I felt like at that point, a new console was just something you buy. I wasn't